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Patch Notes

PATCH NOTES

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#1 Bocraed

Bocraed

    Язык без костей


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Отправлено 03 Апрель 2014 - 00:40

Тема для патчноутов

 

Новости о патчах и даунтайме

 

(перевёл то что казалось важным, ага).

Patch Notes v1.0.1 2.04.2014

 

OVERVIEW

The Elder Scrolls Online v1.0.1 features a number of fixes to existing content. Here’s a brief overview of what awaits you in this patch:

    Fixes to quests that were blocking progression.
    New option to view the intro cinematic any time.

 

FIXES & IMPROVEMENTS

Alliance War
General

    Revised the quest to kill 20 players in Cyrodiil to make it a daily quest, rather than repeatable.

В Сиродиле квест на убийство 20 игроков сделали ежедневным заместо просто повторяемым.

Combat & Gameplay
General

    Reduced the percentage required to gain credit for a kill for healers that were healing an ally.
    Fixed an issue where you could get dismounted from your horse when jumping over various objects.
    Fixed an issue with fishing where the game client could crash.
    Fixed an issue where abilities with a cast time were not properly reducing your movement speed during casting.
    Fixed an issue where the monkey pet granted to beta testers occasionally had collision.

Crafting & Economy
General

    Fixed an issue where low-level players were being granted high-level food recipes. You should now receive recipes appropriate for your level.

Низкоуровневые персонажи перестанут получать высокоуровневые рецепты на еду.

Dungeons & Group Content
General

    Fixed an issue where the chest containing the portal to Crow’s Wood would occasionally get stuck in an open or closed position, and would prevent you from entering.

Сундук-портал в Crow's Wood отремонтировали
    A Son’s Promise: Fixed an issue in Crows’ Wood where Rulantaril's Construct would instantly respawn.
    Fixed an issue with Dark Anchors which could prevent monsters from spawning.

Exploration & Itemization
General

    You will no longer receive veteran rank swords from fishing in Stonefalls.

Mac Client
General

    Fixed an issue with the MacBook Air that was causing NPCs to multiply as you moved the camera around.

Quests
Auridon

    In the name of the Queen: Fixed an issue in the quest where the priestesses at the Northern and Western ritual sites would occasionally get stuck in a kneeling pose, blocking your progress.
    New in Town: Malareth has been run out of Vulkhel Guard for the time being, but she vows to return at a later date. Those of you on this quest are advised to abandon the quest until she returns. Not completing this quest will not impact any achievements.

Betnikh

    Prove Your Worth: Fixed an issue where you would lose credit for dueling NPCs if other players interfered before the NPC could land a hit.

Glenumbra

    Bloodthorn Assassins: Increased the respawn rate of suspicious cargo, plus the chance of the correct assassin spawning in the cargo.
    Legacy of Baelborne Rock: Tanchim now yells at only you when interacting with the rune, instead of everyone in the region, including most of Daggerfall City.
    Vale of the Guardians: Fixed an issue where the quest could get blocked if one of the monsters defending the Wyress got stuck.

Khenarthi’s Roost

    The Perils of Diplomacy: Added a map pin to the location of the Green Lady to resolve an issue where the red mist leading to her location was not visible.

Rivenspire

    Shornhelm Divided: Fixed an issue where the High King Emeric would occasionally not appear on the step “Meet High King Emeric.” You can now meet him!

Stonefalls

    Death of Balreth: Fixed a couple of issues which were preventing you from containing the spirit at the end of the quest, blocking both completion and exit.
    Restoring the Guardians: Fixed an issue that was preventing Ragebinder and/or Blaze from appearing when summoned.

User Interface
General

    Fixed an issue where you could not zoom in to look at your first character’s face in the character creation menu.

Пофиксили возможность приближения в меню создании персонажа.
    The intro cinematic has been replaced with a new, higher quality version.
    There is now an option to play the intro cinematic any time you’d like to watch it again.
    The issue preventing chat and name filters from working has been fixed; chat and character names are now filtered for bad language. Please be aware that Customer Support may have to alter your character name if it breaks our naming requirements.
    Added a textual warning when deleting a character reminding you that items still attached to characters on deletion will be deleted. This includes items granted through pre-ordering, Imperial Editions, and beta rewards.
        Note: This message is currently only in German and French. We intend on adding an English message soon.


Сообщение отредактировал Walt Brann: 18 Апрель 2014 - 10:27


#2 Bisok

Bisok

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Отправлено 03 Апрель 2014 - 08:22

Перевод, если кому-то еще актуально.
Переводил на скорую руку, так что не обессудьте.
The Elder Scrolls Online v1.0.1 patch:
 

  • Исправлены ошибки во многих квестах.
  • Новая опция – посмотреть начальный ролик в любое время.

FIXES & IMPROVEMENTS (Фиксы и нововведения)

Alliance War (ПВП)
General

  • Из квеста «убить 20 противников в сиродиле» сделали дейлик (можно длеать раз в день). Ране он был повторяемым квестом.

Combat & Gameplay (бой и геймплей)
General

  • Уменьшен процент отхила, необходимый для получения лута с моба (как минмиум денег) за лечение союзника, находящегося в бою с мобом.
  • Исправлена ошибка, связанная со спешиванием (с лошади) при перепрыгивании многих объектов.
  • Исправлена ошибка, связанная с рыбалкой – игра иногда крашилась.
  • Исправлена ошибка: некоторые заклинания не уменьшали Вашу скорость передвижения. Теперь все работает корректно.
  • Обдызянка (пет для бетатестеров) теперь раздали всем бетатестерам, кому он не достался.

Crafting & Economy (Крафт и экономика)
General

  • Исправлена ошибка получения низкоуровневыми персонажами рецептов на высокий уровень. Теперь Вы будете получать рецепты на свой уровень.

Dungeons & Group Content (Данжи и групповой контент)
General

  • Сундук с порталом в Crows Wood исправлен. Теперь все должно быть ок!
  • A Sons Promise: Исправлен баг в CrowsWood, когда Rulantaril's Construct респавнился мгновенно.
  • Исправлена ошибка с якорями, не позволяющая мобам спавнится (ранее якорь зависал).

Exploration & Itemization (Исследование и предметы)
General

  • Вы больше не будете получать оружие ветеранского ранга при ловле рыбы в Stonefalls.

Stonefalls

  • Death of Balreth: исправлены все ошибки с квестом.
  • Restoring the Guardians: исправлена ошибка.

User Interface (Интерфейс)
General

  • Исправлена ошибка не позволяющая вам приближать камеру при создании персонажа.
  • Вступительный ролик заменили на FULL HD версию.
  • Появилась опция заного посмотреть вступительный ролик.
  • Исправили проблемы с фильтрами чата, вкладками и прочими приблудами чата.
  • Добавлено текстовое предупреждение при удалении персонажа. А так же предупреждение о потере вещей (имперское издание).
    • Примечание: Данное сообщение пока только на немецком и французском.

Сообщение отредактировал Bisok: 03 Апрель 2014 - 08:23

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#3 Walt Brann

Walt Brann

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Отправлено 07 Апрель 2014 - 19:15

OVERVIEW

The Elder Scrolls Online v1.0.2 features a number of fixes to existing content, mainly focusing on quests that were blocking progression.


FIXES & IMPROVEMENTS

Alliance War
General

  • Fixed an issue where siege weapons in Cyrodiil could have odd behavior after a crash.

Crafting & Economy
General

  • Fixed an issue where the game could crash when selling items to a vendor.
  • Hireling goodie bags are no longer tradeable.

Dungeons & Group Content
General

  • Edited the names for a number of items found in dungeons.
  • Sheogorath's Tongue: The cave boss now respawns at an appropriate rate.
  • Elden Hollow: Chokethorn will now always agro you when he is engaged.
  • Veteran Darkshade Caverns: Boss: The Engine Guardian's green phase now triggers properly.

Dark Anchors

  • Fixed an issue where the anchor could become stuck when a large group engages it.
  • Dark Anchors now properly reset back to their correct state when nobody is around.

Miscellaneous
General

  • Fixed an issue where guild members with deposit only permissions could not deposit into the guild bank.
  • Fixed an issue where you were unable to mount your horse if you went to a new area while already mounted.

Quests
General

  • Fixed an issue that occurred within a number of areas where you could knock other players or monsters out of the world.

Auridon

  • Frog Racing has been outlawed, and the quest is currently disabled. Race organizers vow to petition the queen for their return.
  • Wishing wells have been removed from Skywatch.
  • Sever All Ties: High Kinlady Estre should now always appear when she should.
  • In The Name of the Queen: Colanwe should no longer get stuck and block quest progression.
  • Rites of the Queen: Queen Ayrenn should no longer get stuck and block quest progression.
  • The Mallari-Mora: Uricantar will no longer instantly respawn.

Deshaan

  • Challenge the Tide: You can no longer repeatedly summon Gruznak.

Glenumbra

  • The Ghosts of Westtry: Fixed an issue so "Listen to Rosalind and Leon's Discussion" now properly completes and advances the quest.
  • Reclaiming the Elements: Each of you is now able to open a portal and advance the quest.
  • Mastering the Talisman: Gabrielle now always spawns near her tree.
  • Champion of the Guardians: If a monster that is defending the Wyresses gets stuck, it will now reset properly and advance the quest.
  • Reclaiming the Elements: Fixed an issue that was causing the quest to break when abandoned.
  • Wolves in the Fold: Refugees should now properly transform into werewolves as intended.

Grahtwood

  • Unsafe Haven: Jeer-Tei should now always now spawn on the boat.
  • Unsafe Haven: The ritual hostiles should now always spawn.

Greenshade

  • Handmade Guardian: The Bosmer are no longer interested in the sport fighting of lurchers.
  • Frighten the Fearsom: The Kollopi Essence disguise no longer works in Cyrodiil.
  • Retaking the Pass: You should now be able to get credit for closing the rifts during the "Close the Shadow Rifts" step.

Mages Guild

  • Long Lost Lore: Fixed an issue where you couldn’t always use the portal at the end of Cheesemongers Hollow.

Main Quest

  • Castle of Worms: Overwhelming Power is now properly removed from you.

Rivenspire

  • Shornhelm Divided: High King Emeric should now appear when he should.
  • Children of Yokuda: Poison barrels should now spawn on for the step "Foil the Poison Plot."

Shadowfen

  • The Fangs of Sithis: Barvyn should now respawn as intended if he becomes stuck.

Stonefalls

  • Desperate Souls: The boss event now properly resets if the boss gets stuck.
  • Enslaved in Death: Spectral Slaves should now be able to be freed as intended.
  • The Brothers Will Rise: You should no longer get blocked when dying to a summoned atronach.
  • The Brothers Will Rise: Brimstone and Hatewarden should now be able to be spawned after becoming stuck.

The Rift

  • Gift of the Worm: The Graveborn Fleshripper should now respawn as intended if he becomes stuck.

UI
General

  • Added an English textual warning when deleting a character reminding you that items still attached to characters on deletion will be deleted. This includes items granted through pre-ordering, Imperial Editions, and beta rewards.
  • Reduced the number of characters that can be entered into a chat message. This should resolve an issue where some messages were too long to properly view in the chat window.

  • Dagmar Black-Tower это нравится

#4 Walt Brann

Walt Brann

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Отправлено 15 Апрель 2014 - 08:24

OVERVIEW

The Elder Scrolls Online v1.0.3 features a number of fixes to existing content, mainly focusing on systems and quests that were blocking progression. We’re working hard to resolve other issues we know you’re eager to see fixed, and we’ll let you know when they’re addressed.

We’re also continuing to work on the more global issue of botting and gold spamming. These changes are happening behind the scenes and although we aren’t mentioning specifics in the patch notes, we are continually working on protecting you from bots and gold farmers. We continue to receive all your reports, and taking care of them is one of our top priorities. Thanks for sending them in and for your patience.


FIXES & IMPROVEMENTS

Alliance War
General

  • Attempting /stuck in Cyrodiil no longer instructs you to use /bug instead of /help if you’re actually stuck.
  • Resolved an issue if you take all the resources around the same time, and the icons do not update in real time on the map.
  • You will now generate Ultimate against battle-leveled players.

Combat & Gameplay
General

  • Silver Bolts rank 2 can now be re-added to your skill bar if it gets removed.
  • Fixed an issue with the Ranger's gait set bonus. It no longer gives you excessive stamina recovery.

Crafting & Economy
General

  • You will no longer accidentally deconstruct your equipped helmet.
  • The sell value of food that you create has been reduced to be more in line with other crafting skill lines.

Dungeons & Group Content
Dark Anchors

  • You will no longer get stuck if all the cultists are killed as soon as they spawn.

Dungeons

  • Banished Cells: After killing Cell Haunter and the other monsters, Keeper Areldur will no longer remain trapped.
  • Banished Cells: Fixed an issue in the final boss room where the boss would not spawn if you were on the quest, but not on the right step.

Miscellaneous
General

  • You will now be forced to restart the game client following a patch to ensure you do not get stuck on the login screen.
  • Fixed an issue where you would get shot up into the air when walking over certain objects.

Quests
Auridon

  • Through the Ashes: Monsters in the Abandoned Mine will now respawn as intended.
  • A Hostile Situation: It will no longer be possible to get trapped in the jail cell when grouped with another player.
  • An Act of Kindness: Resolved an issue where you could not use the crystal on monsters when you should have been able to.

Betnikh

  • Unearthing the Past: Fixed an issue where motes could not be interacted with on occasion. They are now be interactable when on the appropriate quest step.
  • Carzog's Demise: Caleen and Lambur will now always speak to you.

Bleakrock Island

  • Frozen Man: You will now be able to find the third clue.

Coldharbour

  • The Army of Meridia: The Groundskeeper will no longer occasionally spawn in an uninteractable state.
  • Crossing the Chasm: You will now always be able to start and advance through the portal events.
  • Crossing the Chasm: The fight against Molag Grunda will now reset properly if you revive after being killed.

Deshaan

  • Trade Negotiations: Markers have been added to the compass and world map for each step in the quest.
  • Trade Negotiations: Bodani and Raston should now always appear when turning in the quest.
  • Challenge the Tide: The signal horn should now always be able to be used to summon Gruznak.

Glenumbra

  • Lineage of Tooth and Claw: The bound werewolf will now speak as intended when taken into the cave.

Grahtwood

  • Forgotten Soul: The central welkynd stone will now always be interactable.
  • Scars Never Fade: Slim-Jah will now always speak with you, and her hunters will now always be willing to duel.
  • Unsafe Haven: The ritual event will now spawn in as intended, and will no longer break with many players in the area.

Guilds

  • Anchors from the Harbour: Doshia has had her powers reduced.

Main Quest

  • Castle of the Worm: Fixed an issue where the quest could become blocked if you logged out or disconnected during the "Observe the Scene" step.
  • Castle of the Worm: Cadwell will no longer decide to stop following you.
  • Daughter of Giants: The exit portal will now always appear after defeating the final boss.

Malabal Tor

  • Arithiel: The sorcerer event will now always spawn as intended when you’re on the correct quest step.

Reaper’s March

  • Hadran's Fall: Returning Tand to the boss area will no longer break the quest.

Rivenspire

  • Fell's Justice: Leonce will now always respawn as intended.
  • The Liberation of Northpoint: Darien will no longer get stuck and prevent you from completing the quest.

Stonefalls

  • Proving Trust: It should now be much easier to find and heal peasants.
  • Divine Favor: Resolved an issue where you could not summon the Guard-Captain.

Stormhaven

  • Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
  • The Perfect Burial: It will now be much easier to find mudcrabs.

The Rift

  • Trial of the Body: All of the bosses will be able to be attacked as intended.
  • Tomb Beneath the Mountain: You will now always be able to reanimate a corpse and have it follow you.

UI
General

  • The error message “Account Expired” will now display properly when the client is set to any language.
  • The error message "An unknown error has occurred" has been edited to be more helpful.

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#5 Thavie Lleryan

Thavie Lleryan

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Отправлено 18 Апрель 2014 - 10:01

Обзор

The Elder Scrolls Online v1.0.4 исправляет ошибки контента. Это второй на этой неделе патч, который нацелен на исправление пропадающих ячеек в банках, хранящихся там предметов и недостающих очков навыков. Мы продолжаем тяжело работать над другими ошибками и дадим вам знать, как только исправим их.

Исправления и улучшения

Разное
 

  • Исправлена ошибка, при которой ваш персонаж терял заказанное расширение банка, включая предметы, которые в нем находились. Это не вернет пропавшие предметы, но если вас затронула эта проблема, для восстановления свяжитесь с Customer Support.
  • Уделено внимание ошибке, при которой приглашения в гильдию могли заторомозить социальные системы, такие как гилд-чат, личная переписка и медленная прогрузка сообщений.

UI
 

  • Изменен функционал авто-стака в гилд-банках. Вам больше не придется складывать вещи в один стак в инвентаре, прежде чем класть их в банк.

: Реквестирую тег patch notes


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#6 Dagmar Black-Tower

Dagmar Black-Tower

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Отправлено 21 Апрель 2014 - 07:55

Новость дня: грядёт фикс на Our Poor Town!

 

 

PATCH NOTES V1.0.5

http://forums.elders...s-v1-0-5#latest

 

OVERVIEW
The Elder Scrolls Online v1.0.5 features content fixes, focusing primarily on quest issues and blockers.

FIXES & IMPROVEMENTS

Alliance War
General
  • Fixed an issue where you could occasionally have characters of different factions in the same campaign.

Combat & Gameplay
General
  • Fixed an issue where curing vampirism or lycanthropy was yielding more frequent experience and gold gain than was intended.

Miscellaneous
General
  • Fixed an issue where it was possible for you to be teleported off the map.

Quests
Main Quest
  • Messages Across Tamriel: Vanus Galerion is much easier to find.
  • God of Schemes: The survivors in the Harborage will now always speak to you if you leave and come back.
  • The Weight of Three Crowns: The alliance leaders are now always present.

Guilds
  • Will of The Council: The levers used to open the portals can now be interacted with more reliably.
  • The Dangerous Past: Sees-All-Colors will now always perform her theater scene at the end, and take the portal out of the dungeon.
  • Circus of Cheerful Slaughter: Fixed an issue where you would not get credit for killing the Aldmeri soldiers.

Alik'r Desert
  • The Initiation: Kinlady Iniel will now always spawn when you’re on the correct quest step.

Auridon
  • Sever All Ties: The event with High Kinlady Estre will no longer break if you kill her as soon as she spawns.

Bal Foyen
  • Breaking the Tide: Adjusted the event where you need to defend Sergeant Seyne. The event will now be much more tolerant of lots of players in the location, and be less confusing overall.

Bangkorai
  • The Heart of the Beast: The Aspect of Speed will now reliably spawn after getting stuck.

Coldharbour
  • The Final Assault: Gabrielle will now always be willing to talk to you when on the quest step “Find a Path Through the Statue Room.”
  • A Graveyard of Ships: Protecting the first mate event will now properly complete, unblocking the quest.
  • Holes in the World: Mezha no longer ignores you if you enter combat and then exit while being on the step to talk to him.
  • Hall of Judgment: Monsters getting stuck will no longer break the quest step “Defend the Mages.”

Deshaan
  • Cold-Blooded Vengeance: Revised the quest step Burn the Khajiit Boats to improve clarity.
  • Ritual of Anguish: You will now be able to place skulls on the Alter of Anguish to summon Khralek.

Eastmarch
  • Our Poor Town: Ashmalah has been found and will now spawn.

Glenumbra
  • The Nameless Soldier: Faolchu will now always spawn as intended, under all circumstances.

Grahtwood
  • The Blacksap's Hold: Maeroth will now always appear in the prison if you take the other quest from Elden Root.
  • A Lasting Winter: General Endare will now fight fairly and allow you to complete the quest if she kills you.
  • Wanted: Sgolag: Fixed an issue so Sgolag will now spawn as intended.

Greenshade
  • Frighten the Fearsome: The northeastern seed mound will now always appear when you are on the correct quest step.

Malabal Tor
  • Naval Intelligence: Captain Siro and Helvia Livianus will now always spawn, and will no longer break if they get stuck.

Reaper’s March
  • Down the Skeever Hole: The Colovian Commander will now always spawn as intended.
  • Motes in the Moonlight: Shaza will now always be able to interact with the beacons.
  • Motes in the Moonlight: The Dark Mane will now always reset properly if he becomes stuck.
  • The Arbordawn Cult: Daedra will now reliably appear when you are on the quest step "Clear the Temple of Daedra."

Rivenspire
  • Dream-Walk Into Darkness: You will now always get credit for clearing the skeletons.

Shadowfen
  • Catch the Lightning: Gathotar will now always appear at the appropriate location for the quest step "Talk to Gathotar.”
  • Trail of the Skin-Stealer: Ukatesei is now able to be rescued from the Ritual if he becomes stuck.

Stormhaven
  • Fire in the Fields: All fires now count towards quest completion, and should be much easier to extinguish.
  • Known Issue: The water effects are missing when you use the bucket. This will be fixed in a future patch.

The Rift
  • A Valuable Distraction: Darre, Menoit & Justal can now always be drawn and killed.
  • Storming the Hall: Vigrod Wraithbane will now respawn correctly if he becomes stuck.

UI
General
  • Revised the error message in the guild bank that appears when you attempt to drag and drop items to stack them.

 


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#7 Tassen Aruhn

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Отправлено 29 Апрель 2014 - 07:14

Silver Leash:
Significantly decreased the resource cost needed to pull an enemy target after hitting it with Silver Leash.
Fixed an issue with Silver Leash where the pull effect was not working against vampire player characters.

 

 

Смерть кровососам в Сиродииле )


играть в ММО одному, что нюхать цветы в противогазе

 

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#8 Tassen Aruhn

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Отправлено 29 Апрель 2014 - 07:37

OVERVIEW
The Elder Scrolls Online v1.0.6 features fixes to more quest issues and blockers, in addition to game stability and performance. We are continuing to improve our fight against bots and gold spammers, and appreciate your patience and understanding.


FIXES & IMPROVEMENTS

Alliance War
General

  • Fixed an issue where new characters of different alliances could get automatically assigned to the same campaign.

Combat & Gameplay
General

  • Fixed an issue that caused some Nightblade abilities to become unresponsive when you were engaged in combat with a large number of enemies.

Dungeons & Group Content
General

  • Veteran Darkshade Caverns: You will no longer receive boss loot from the Hive Lord Scrib adds, and cannot pull the boss without his adds.

Exploration & Itemization
General

  • If you decide to skip the tutorial, the items granted to you can no longer be deconstructed.
  • Adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again.

Miscellaneous
General

  • You must now reach level 10 before creating a new guild.
  • Fixed an issue with the Mac client that would occasionally cause crashes or performance issues.
  • Fixed an issue that would cause your screen to occasionally freeze and cause unwarranted CPU usage.
  • Fixed an issue that would give the appearance that objects were invisible or missing.
  • Fixed an issue so everyone must pay the COD fee to accept COD items.
  • Fixed an issue where the game could crash while viewing the in-game map.
  • Fixed an issue where the game could crash when you encounter select animated NPCs.

Quests
Main Quest

  • Lowered the level requirements to attain the following quests:
    • Shadow of Sancre Tor
    • Last Council of the Five
    • Messages across Tamriel
    • The Weight of Three Crowns
    • God of Schemes
      • Note: This only pertains to the level at which the quest can be attained; the levels of the monsters have not changed.
  • The Weight of Three Crowns: The three alliance leaders will now reliably show up to the meeting.
  • Messages Across Tamriel: Vanus will now always be present and appear where intended.
  • Castle of the Worm: Cadwell will now assist you in combat.

Alik’r

  • Honoring the Dishonored: Zariya's spirit will now always appear in the correct location.

Auridon

  • Harsh Lesson: Fixed an issue where Zaban's body would sometimes not be interactable after the theatre scene.
  • To Dawnbreak: Completing the quest “Through the Ashes” before “To Dawnbreak” no longer results in getting blocked.
  • Breaking the Barrier: The shards will now always appear properly when on the quest step “Use the Runed Talisman on the Wards.”

Bangkorai

  • The Waking Darkness: Fixed an issue that would prevent Preinrha from spawning if she previously got stuck.
  • A City in Black: Fixed an issue that would prevent Strastnoc from respawning after being killed.

Deshaan

  • Search and Rescue: You will now always be able to interact with the egg under all circumstances.
  • The Dungeon Delvers: Increased the number of Dwarven Spiders in the area to accommodate more players.

Glenumbra

  • Season of Harvest: You will now always be able to throw dirt onto the fire.
  • Reclaiming the Elements: Fixed an issue where the portal stone could not be used when looking at certain areas in front of the Wyrd Tree.
  • Vines and Villians: Fixed an issue where the quest would not advance after freeing Marie Orinth.

Grahtwood

  • Heart of the Matter: Killing Ulkaezai and absorbing her spirit will now always correctly advance the quest.
  • Eyes of Azura: You will now always be able to interact with the journal pages.
  • A Lasting Winter: It is now possible to advance the quest if you fight General Endare and die.
  • The Unquiet Dead: Fixed an issue that allowed other players to kill the target before the Bone Scepter animation completed.
  • Blood Hunt: Fixed an issue where the vampire event would not always spawn after interacting with the fountain.
  • Forgotten Soul: The Central Welkynd Stone is now interactable on the quest step “Attune Surrounding Welkynd Stones.”

Guilds

  • The Prismatic Core: Killing the boss while Merric is stunned will no longer break the quest.
  • Proving the Deed: Aelif will now always respawn properly if she gets stuck, or if you die while following her to Ragnthar.
  • Proving the Deed: Updated the pins on your compass that lead you to the boat to take you from Wayrest to Alik’r.
  • Circus of Cheerful Slaughter: Fixed an issue where one of the Aldmeri actors would get stuck and despawn, blocking the quest from advancing.

Khenarthi’s Roost

  • Storm on the Horizon: Razum-dar will now always appear at the proper location.

Reaper’s March

  • Hadran's Fall: Tand will no longer get stuck when being freed.
  • Hadran's Fall: Fixed an issue where the quest could break if you kill Hadren, leave the room, and quickly return.
  • Stonefire Machinations: Fixed an issue if any of the Dar-M’Athra got stuck and the quest would break.
  • Hircine's Gift: Leaving through the portal on the step "Wait for Songamdir to begin the ritual" will now no longer lock you in place.
  • Questionable Contract: Pircalmo will now always spawn inside Treethane Ranneth’s house when on the appropriate step.

Rivenspire

  • The Lightless Remnant: Verandis has been found and will always appear in the proper location at the end of the quest.
  • Foul Deeds in the Deep: Thrug, Larzgug and Osgrikh will now always appear at their proper locations, under all circumstances.
  • Children of Yokuda: The sigil will now always respawn when you leave the area and return with a follower.

Shadowfen

  • Pull the Last Fang: Captain Nahrevii has been found and will now show up at the appropriate location.

Stonefalls

  • Climbing the Spire: Fixed an issue where the summoning bowl would sometimes not spawn correctly.

Stros M’Kai

  • Tip of the Spearhead: Fixed an issue where you could get into a state where you were unable to stun the guard.

The Rift

  • Yngrel the Bloody: Yngrel the Bloody will now reliably spawn under all circumstances.
  • A Walk Above the Clouds: It’s no longer be possible for “Intense Cold” to remain on you outside of the quest area.

  • Anlasovl это нравится

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#9 Thavie Lleryan

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    Книжный вор


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Отправлено 29 Апрель 2014 - 15:48

А патч-то не поставили.



#10 Tassen Aruhn

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Отправлено 01 Май 2014 - 07:11

сейчас ставят


играть в ММО одному, что нюхать цветы в противогазе

 

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#11 Hargam

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Отправлено 01 Май 2014 - 07:15

Messages Across Tamriel: Vanus will now always be present and appear where intended.

Надеюсь и жду.)



#12 Dagmar Black-Tower

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Отправлено 05 Май 2014 - 17:57

Этот патч будут ставить завтра. Пресловутый вампирский нерф, ну вы поняли ;)

Patch Notes v1.0.7

http://forums.elders...s-v1-0-7#latest

 

OVERVIEW

The Elder Scrolls Online v1.0.7 features more fixes to quest issues and blockers, in addition to some fixes to backend systems to improve overall game performance.


FIXES & IMPROVEMENTS

Alliance War
General

  • The Elder Scroll beacon effect will no longer vanish when the carrier uses the vampire ability Mist Form.
  • You can no longer use the ability Bolt Escape while carrying an Elder Scroll.

Combat & Gameplay
Vampire

  • Fixed an issue with the ability Bat Swarm so it will no longer stack with itself. It will instead refresh if re-cast.
  • Reduced the cost reduction per stage of vampire abilities.
  • Reduced the movement speed bonus of the ability Mist Form.

Werewolf

  • Fixed an issue that would cause some werewolves to retain the speed boost indefinitely.

Dungeons & Group Content
Veteran Dungeons

  • Darkshade Caverns: Fixed an issue where you could gain more loot than intended from bosses.

Inventory & Bank
Guild Store

  • Reduced the cost of listing an item in a guild store.
  • Reduced the amount of gold taxed on the sale of an item in a guild store.

Mail

  • Significantly reduced the cost of sending C.O.D. mail.
  • Fixed an issue where the postage fee percentage for C.O.D. mail was not working as intended.
  • Fixed an issue where you were still being charged a postage fee for C.O.D. mail even if the recipient name was invalid.

Miscellaneous
General

  • Fixed a server-related issue that should improve performance in Cyrodiil.

Quests
General

  • Removed traces of translation tags for items in the guild stores.

Alik’r Desert

  • Whose Wedding: Slicer can now be interacted with consistently.

Auridon

  • Sever All Ties: You can now use all three portals, and fight High Kinlady Estre.
  • A Hostile Situation: Captain Astanya will no longer get stuck and block your quest progress.

Coldharbour

  • The Final Assault: You can now light the final brazier.
  • What the Heart Wants: Stibbons will now proceed through the door at the end of the cave, progressing the quest.

Deshaan

  • Mine All Mine: You can now complete the quest step to "Clear the Harvest Room" when all the monsters in the room are killed.
  • Vision Quest: The Imp will now consistently appear and open the portal.

Fighters Guild

  • The Prismatic Core: Portals will now consistently appear.

Glenumbra

  • Rally Cry: You can interact with Shaza and progress with the quest.
  • Seeking the Guardians: Fixed an issue where the voiceover dialogue was in the incorrect language.

Grahtwood

  • The Blacksap's Hold: Maeroth can now be found where expected.
  • Scars Never Fade: You are now able to duel hunters to advance the quest.

Greenshade

  • Report to Marbruk: You will no longer have issues completing "Striking at the Heart" before "Report to Marbruk."
  • Moonhenge's Tear: The Key of Strife and Key of Discord will now drop when the appropriate enemy is defeated, and all prisoners can now be freed.
  • Witch of Silitar: Fixed an issue where relogging or crashing during Aranias' demonstration would block your progress.
  • Mist and Shadow: You can now find Mel Adrys where expected.

Mages Guild

  • Circus of Cheerful Slaughter: You will now be able to interact with Valaste, and can also find Sheogorath.

Malabal Tor

  • Fulfilling One's Fate: Guardian Celonron's spirit will now appear when you are directed to kill him.

Reaper’s March

  • Motes in the Moonlight: The Dark Mane will no longer reset in the middle of the fight, blocking quest progression.
  • On the Doorstep: You can now interact with Gnolas and the Crystal.
  • The First Step: You will no longer get stuck on the quest step "Watch the Ceremony."

Rivenspire

  • A Traitor's Tale: The King and General will no longer disappear unexpectedly.

Shadowfen

  • Clarity: Binding Crystals will now appear when expected.

Stormhaven

  • Godrun's Dream: Fixed an issue where monsters were not set at the intended difficulty level for Silver and Gold players.

UI
Chat

  • Fixed an issue that would cause the guild officer chat channel to break. Typing /officer1 will now properly send a message to all officers in your first guild.

 


Сообщение отредактировал Dagmar Black-Tower: 05 Май 2014 - 18:00

  • J`Zee это нравится
When in danger or in doubt, run in circles, scream and shout ©

Dagmar Black-Tower | Severin Laetus | Teo Trajan Verro | Malk gro-Angbor | Rhalam Dres | Areev Dres | Chonak-Jai | Haagu | Aaz Seydha | Trevyn Thal

#13 Kirrouk Indoran

Kirrouk Indoran

    Когда-то где-то что-то точно


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Отправлено 05 Май 2014 - 20:29

Перевод пачнота от тесонлайна: http://www.tesonline...ine-patch-1-0-7


  • J`Zee это нравится

#14 Smoke-In-The-Swamp

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    Язык без костей


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Отправлено 13 Май 2014 - 05:13

1.0.8 однако.

Основной текст тут

Кратко самое важное:

 

1. На Маках больше не подтекает оперативка!

2. Вервольфы больше не смогут дважды кушать один и тот же труп!

3. А так же несколько квестов теоретически должны работать.... )


Я окрашиваю мир в цвета своего безумия

#15 Dagmar Black-Tower

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Отправлено 22 Май 2014 - 16:38

Patch Notes v1.1.2
 

Монструозных размеров простыня, поэтому ссылкой: http://forums.elders...ch-notes-v1-1-2


When in danger or in doubt, run in circles, scream and shout ©

Dagmar Black-Tower | Severin Laetus | Teo Trajan Verro | Malk gro-Angbor | Rhalam Dres | Areev Dres | Chonak-Jai | Haagu | Aaz Seydha | Trevyn Thal

#16 Нээрэ

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Отправлено 22 Май 2014 - 17:04

Это просто песня!

Updated tooltips for many abilities to improve grammar, spelling, and clarity.

Ну и - 

Reduced the cost of all armor repairs.


Кто хочет — ищет возможности. Кто не хочет — ищет причины.

#17 Tassen Aruhn

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Отправлено 22 Май 2014 - 17:43

Краглооооооооорн! :viking:


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#18 Walt Brann

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Отправлено 22 Май 2014 - 17:55

Краглооооооооорн!
Контент закончился? :D 

#19 Dagmar Black-Tower

Dagmar Black-Tower

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Отправлено 22 Май 2014 - 18:18

Но только заааааавтра :joy:
Сам Краглорн для меня не очень актуален, но что понравилось (помимо фиксов рыбалки, конечно же)):
- Более чем в два раза увеличили ветеранскую экспу за мобов.
- Новая ПвП-кампания Celarus с особыми правилами: она продлится всего две недели. Не то чтобы она была мне нужна, но всё равно что-то свежее и оригинальное.
- Увеличили экспу за убийство игроков и квест на двадцать убийств. Увеличили ветеранскую экспу за квесты там же. Да неужели в ПвП наконец-то можно будет качаться?
- От полного фуллскрина тоже должна быть какая-то выгода, но чёрт его знает.


When in danger or in doubt, run in circles, scream and shout ©

Dagmar Black-Tower | Severin Laetus | Teo Trajan Verro | Malk gro-Angbor | Rhalam Dres | Areev Dres | Chonak-Jai | Haagu | Aaz Seydha | Trevyn Thal

#20 Tirvel Dareleth

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Отправлено 22 Май 2014 - 18:28

Fixed an issue where the Thief Mundus Stone buff was not properly applying spell critical strike chance.

 

Починили камень вора для магов  :thumbs_up:

 

Добавлено:

Я просто не заметил или фикса падения клиента у половины группы, если она состоит из согильдийцев, и правда нет?


Сообщение отредактировал Tirvel Dareleth: 22 Май 2014 - 18:40

DD - Sorc - Magicka - Range - Tirvel Dareleth

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